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How to access Actor name or properties from "articulatedentity.cpp" ?

How to access Actor name or properties from "articulatedentity.cpp" ? i need to access the actor property "bMy_Property" in the articulatedentity.cpp function "CArticulatedEntity::Action()": something like: int CArticulatedEntity::Action(pe_action *_action, int bThreadSafe) { (...) if (_action->type...

HitReactions and impulses

Hey, When an actor receive a hit, the system is calling a HitReaction with the "Hit and Death Reactions System" (https://docs.cryengine.com/display/SDKDOC4/Hit+and+Death+Reactions+System) This working fine. But an Impulse is added to this reactions. Where in the c++ code this "impulse" is called ? I...

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