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Wwise callbacks to cryengine ?

Are the callbacks on a Wwise type event implemented on cryengine ? i would have a callback from a music intoo wwise to cryengine to activate something, for exemple when the music reach new bar or on every beat or grid, etc... if this is not implemented, how hard it should be to implement it intoo c+...

How to access Actor name or properties from "articulatedentity.cpp" ?

How to access Actor name or properties from "articulatedentity.cpp" ? i need to access the actor property "bMy_Property" in the articulatedentity.cpp function "CArticulatedEntity::Action()": something like: int CArticulatedEntity::Action(pe_action *_action, int bThreadSafe) { (...) if (_action->type...

HitReactions and impulses

Hey, When an actor receive a hit, the system is calling a HitReaction with the "Hit and Death Reactions System" (https://docs.cryengine.com/display/SDKDOC4/Hit+and+Death+Reactions+System) This working fine. But an Impulse is added to this reactions. Where in the c++ code this "impulse" is called ? I...

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