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Re: Jump key behaviour

We made a really stupid work around with the simulateinput node i FG to simulate a jump release when jump is pressed down and then set onRelease="0" in <action name="jump" .......> in the config file \libs\Config\defaultProfile.xml

Re: PoolAllocator Crash

Hello Crytek, I would like to add that it also happens in the sampleSDK (Woodland level) as well (without any modifications). If I start the timedemo.tmd and let it run forever (demo_num_runs 999, demo_restart_level 1) it will happen! the problem is that in our game it happens quite quickly sometime...

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