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Re: Object Gravity Relative to Normal

You can easily achieve this in C++. Simply set the gravity of an entity to the surface normal of an object. I did this for the FPS and TPS template character to walk on any surface which also required setting the up direction of the character to the surface normal direction to get the correct orient...

Re: No-physics collisions

The geom_no_coll_response should do what you want. From physinterface.h: geom_no_coll_response = 0x1000000, //!< collisions are detected and reported, but not processed Example: pe_params_part pp; pp.flagsOR = geom_no_coll_response; //For adding the flag //pp.flagsAND = ~geom_no_coll_response; //For...

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