You can use es_DrawProximityTriggers 1 in the console.
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The issue is that the FBX Importer in Cryengine simply does not support import of locomotion locator. It just doesn't work at the moment. I have tried everything. You need to export using Crytek's 3dsmax or Maya tools or use Blender with the BCRY 5 Exporter add-on. The problem is you will not find a...
Nice work. I'm interested in the improved ocean rendering. Do you have any images of your work on that?
- Forum: Showcase Gallery
- Topic: Fudsine & RaZoR-FIN - A Collection of Unfinished Projects
- Replies: 8
- Views: 441
- Sun Oct 22, 2017 9:15 am
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NissionMoose wrote:This is amazing, you take all the things I think of, start, and give up half way through and actually make them look awesome. Great job on everything
Thanks! More awesome stuff to come in the future
Interesting project. Let me know when you need testers for the project. This is great as i dont need to make my own now :). Just change the graphics used instead ... Will let you know. Thanks! Great work gshot! I'm also interested in the inventory. Thank you! I'm currently working on making it as e...
Interesting questions indeed ;) Here are some interesting answers : ⋅ This will be released on the marketplace for free. Not sure when exactly let's just say before Christmas ;) ⋅ It uses Scaleform and Actionscript 2. ⋅ This question is the most interesting one. The ans...
Try e_ShadowsCacheUpdate 1 and play with r_ShadowsCache. The engine uses static shadow maps in the distance and dynamic shadows for closer objects. http://docs.cryengine.com/display/SDKDOC2/Cached+Shadows Seems like the trees in your scene are casting shadows even though they are at a further distan...
Have a look at this http://docs.cryengine.com/display/SDKDOC2/Terrain+Painting+Tips+and+Tricks Also, make sure your terrain materials' diffuse colour is white. You shouldn't change the diffuse colour of your terrain materials. Here is a quote from the documentation page below. "Base color of ma...
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