Search found 17 matches

Re: 3D Main menu

Cry-Flare is correct on this method. On our project we created a small level - 128 , then loaded in our character model and some back ground stuff. Afterwards we loaded UI using the 2D method. Activated the mouse and constrained the Camera ( in code ) but, you can use flow graph too. After players s...

Re: VR development

Use OSVR to handle the between using the PSVR HMD and CryEngine, it will help with most issues , https://docs.cryengine.com/display/CEMANUAL/OSVR Also CRYENGINE does have PlayStation VR listed as support but, no documents on that, OSVR works will most if not all HMD. So go through both CryEngine doc...

Re: Can engine handle a huge count of units on map? For example like in TotalWar game series

Well I've take a look on AdvancedAnimationController component, into it sources and find this code: m_pEntity->SetCharacter(m_pCachedCharacter, GetOrMakeEntitySlotId(), false); in line code above I see that character instance of some character are assigned to entity's slot. my's question is: how ma...

Re: After loading;

You can setup a UI cover, basically I would Set up a FG with it loading the level but displaying a menu or something cover the entire screen so the player see's the screen ( just like when you pause the game ) as the level is being loaded or is loaded already the once Button is pressed, get rid of s...

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