Hi Chris! Sorry for long absence. Since there's a new wave of CryEngine's projects activity, would you like to open a new thread in a showcase gallery? We may continue our conversation there. Also, please stay in touch, and if you don't mind me asking, can you please tell me your public email addres...
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Absolutely YES! Community must have an ability to use whatever CryEngine version they want. Fix everything you've done to CryWiki and Community filebase. You've got the backups, you may return the CryEngine 2 files back. Fix the community archive's attachments and links and move it to a separate sub...
Same here. CryEngine knowledge for the last 12 years is gonna be destroyed, because the Crytek's boss fella doesn't want to spend a dime to save it. If archive is gone, CryEngine is gone. Look at your new forums, they are plain dead. Answers are deader than dead too. The only reliable source of info...
What I can suggest is: 1) Vector Algebra, especially Quaternions, which is not implemented in FlowGraph nodes. 2) Vector operations, trigonometry isn't implemented good enough in visual scripting, too. 3) Gravity, Camera orientation/position is bound to the global Z axis (pointing down) 4) Physics e...
Hey! Just found this, take a look (watch from 1:33) : Wdmikb-ZpuE There was a Voxel tool in CryEngine 2 that allowed that kind of stuff to be done in Editor. But today it seems like we need this as a form of fully destructible terrain in game in real-time. Will this be implemented into CryEngine 5?
It's really interesting, I would like to have some more technical information about the system, how the vehicles are done and etc. It would be great if you write some Lua / simulation articles, I bet a lot of people will find this really educating. Personally I've got lots of questions! It seems lik...
If you need a help with C++ porting for your GameDLL, I can try to convert the code for the newer version of CryEngine / Lumberyard. Honestly saying, I think the Amazon's version is quite experimental, although I didn't try the newer versions of the last couple of years. Yes, CryEngine 3 is outdated...
Lua was the standard Cry Engine scripting language for a long time. It's very powerful and yet easy to use - it is compiled, but the game engine does this automatically. Over the years I've created an advanced and unique simulator which includes aircraft, cars, trains, ships and spacecraft, and an ...
Scaleform GFx 3.x is severely outdated. You can't even access the official Adobe ActionScript 2.0 docs as they were removed from their website. Flash and Scaleform knowledge with CryEngine 5 becomes some sort of an ancient profession, known only to the elders of Crysis epoch. I'm serious, the UI SDK...
Hi. You are making good project. How did you make an editor window? Does your software use Flash based UI? Thanks.
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