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Re: About Lua script

Hi Chris! Sorry for long absence. Since there's a new wave of CryEngine's projects activity, would you like to open a new thread in a showcase gallery? We may continue our conversation there. Also, please stay in touch, and if you don't mind me asking, can you please tell me your public email addres...

Re: CRYENGINE 3 & Modding developer demographic check

Absolutely YES! Community must have an ability to use whatever CryEngine version they want. Fix everything you've done to CryWiki and Community filebase. You've got the backups, you may return the CryEngine 2 files back. Fix the community archive's attachments and links and move it to a separate sub...

Re: About Lua script

It's really interesting, I would like to have some more technical information about the system, how the vehicles are done and etc. It would be great if you write some Lua / simulation articles, I bet a lot of people will find this really educating. Personally I've got lots of questions! It seems lik...

Re: About Lua script

If you need a help with C++ porting for your GameDLL, I can try to convert the code for the newer version of CryEngine / Lumberyard. Honestly saying, I think the Amazon's version is quite experimental, although I didn't try the newer versions of the last couple of years. Yes, CryEngine 3 is outdated...

Re: About Lua script

Lua was the standard Cry Engine scripting language for a long time. It's very powerful and yet easy to use - it is compiled, but the game engine does this automatically. Over the years I've created an advanced and unique simulator which includes aircraft, cars, trains, ships and spacecraft, and an ...

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