Search found 30 matches

Re: About Lua script

It's really interesting, I would like to have some more technical information about the system, how the vehicles are done and etc. It would be great if you write some Lua / simulation articles, I bet a lot of people will find this really educating. Personally I've got lots of questions! It seems lik...

Re: About Lua script

If you need a help with C++ porting for your GameDLL, I can try to convert the code for the newer version of CryEngine / Lumberyard. Honestly saying, I think the Amazon's version is quite experimental, although I didn't try the newer versions of the last couple of years. Yes, CryEngine 3 is outdated...

Re: About Lua script

Lua was the standard Cry Engine scripting language for a long time. It's very powerful and yet easy to use - it is compiled, but the game engine does this automatically. Over the years I've created an advanced and unique simulator which includes aircraft, cars, trains, ships and spacecraft, and an ...

Re: CRYENGINE Indie Game of the Year Award - Cast your Vote!

Actually I was thinking about Legacy of the Yods: https://forum.cryengine.com/viewtopic.php?f=43&t=4473 I'm surprised nobody even mentioned it. I know LotY - we are interested in covering it more, but it's in early access afaik. Like I mentioned earlier, we only consider released titles in this vot...

Re: [Released] Outcast: Legacy of the Yods (Open Outcast)

Some more "frozen" screenshots from our polar world http://media.indiedb.com/images/games/1/9/8116/frozen_village.jpg http://media.indiedb.com/images/games/1/9/8116/frozen_village_in_the_evening.jpg http://media.indiedb.com/images/games/1/9/8116/polar_evening_on_Adelpha.jpg http://media.indiedb.com...

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