Search found 17 matches

Re: BCRY Exporter - Blender to CryEngine Content Pipeline

Hi, from what I know: - If you don't want to export your control bones, simply duplicate the armature in Blender then delete the bones you want to get rid of, then export this new skeleton. - For the upper body animation they are supposed to be additive, they are using the entire armature but your a...

How to manage lod and materials ?

Hi all, I'm modeling a shipping container and I loose my mind trying to deal with lod and materials The container is composed with 6 differents cgf files for each parts: 1 - Main part 2 - Side Back 3 - Side Left 4 - Side Right 5 - Door Left 6 - Door right Materials on parts are organized like this: ...

Re: BCRY Exporter - Blender to CryEngine Content Pipeline

Many thanks Feedbackex! It's almost done but the direction looks wrong I don't know why because the locomotion locator bone looks good facing the positive y axis http://ipic.su/img/img7/fs/blender_2017-04-18_14-44-45.1492519515.png 6gbpLiemjBc BCry is very powerful I tried many times via FBX Importe...

Re: BCRY Exporter - Blender to CryEngine Content Pipeline

Thanks for the reply, Before I'm starting the whole process I would like to be sure about some points: 1) The Skeleton don't need this locator locomotion right ? only the animations armature need one ? 2) Be sure your root bone name and movement reference bone name is set correctly. If my root bone ...

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