Search found 21 matches

Re: Vegetation Collision Sounds

That must have changed then as merged meshes type vegetation works differently in conjunction with physics. Here's some info on how merged meshes type audio works. Let me know if this is sufficient for you. Maybe also try to figure out why merged meshes were introduced. Maybe someone did that by mis...

Re: Steps to compile gamesdk

...The second headache is that the sound seems to be missing, more specifically Wwise is not working - what could we be missing... Hi, the audio system loads by default the SDL_mixer implementation. In order to make it load Wwise you'll have to set the cvar s_AudioImplName to CryAudioImplWwise . Fi...

Go to advanced search