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Re: Wwise & Reverb

Hi, you cannot alter the Wwise GameSDK project as you don't have the original assets. In order to add your own custom sounds to it you would have to have access to all used sounds in original form and recompile the project. Whichever way you "replace some sounds in gamesdk" it's only accid...

Re: Automated Testing?

It depends on the team and nature of the product really. Game teams have potentially different test automation than the engine team for example. The engine team uses GoogleTest for the C++ test framework. You can inspect some unit tests here:

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