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Re: Directx 12 support?

Just to make sure. Are you running the Remote Shader Compiler before you load the Sandbox or the game launcher. Being on the latest version probably would help for the fixes & anything else. **Update** Just done a quick test with 5.6.5 & the GameSDK. For DX12 I didn't need to run the Remote Shader C...

Re: Directx 12 support?

I know if you want it to run in the editor there are a few things you need to first, and I'm going assume it's the same for the Game Launcher. I usually add these CVars to my system.cfg file. r_Driver = "DX12" r_ShaderTarget = "D3D12" r_ShadersAllowCompilation = 1 r_ShadersRemoteCompiler = 1 r_Shade...

Re: Anti-aliasing in the editor!

Try using the CVar r_AntialiasingModeEditor with values from 0 - 4 . With the values being the same as the CVar r_AntialiasingMode. For some reason this seems to change the AA mode that is used in the editor, even though the CVar's description says a different thing. Would be great if this can be co...

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