Search found 26 matches

Re: How to paint a terrain?

First make sure your material has the Terrain.Layer Shader as the shader option. Are you applying a diffuse texture to the material? If so double click the texture in the asset browser (This will bring up the resource compiler) and check what pre-set has been chosen, depending on the texture suffix ...

Re: Directx 12 support?

Just to make sure. Are you running the Remote Shader Compiler before you load the Sandbox or the game launcher. Being on the latest version probably would help for the fixes & anything else. **Update** Just done a quick test with 5.6.5 & the GameSDK. For DX12 I didn't need to run the Remote Shader C...

Re: Directx 12 support?

I know if you want it to run in the editor there are a few things you need to first, and I'm going assume it's the same for the Game Launcher. I usually add these CVars to my system.cfg file. r_Driver = "DX12" r_ShaderTarget = "D3D12" r_ShadersAllowCompilation = 1 r_ShadersRemoteCompiler = 1 r_Shade...

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