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Re: Cryengine Working Pipeline

Wait a moment, so i don't have any longer to push every texture through Photoshop ? Yes, you dont need to do this.. Crytek added imagemagick tool that convert your other formats like jpeg, png etc to tiff and than RC will convert them automatically to the right format if you add correct sufix for t...

Re: Cryengine Working Pipeline

For more advanced textures with alpha for example you may need to use the CryTiff exporter from Photoshop or manually use the Resource Compiler (RC.EXE) to convert the TIF files into the correct format. Really? Until that moment, I thought you can just drag & drop your textures in asset browser wit...

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

In the screenshot of the default materials, I just added colors to them that would be seen better ok, i will try.. Twist the blending settings in the materials themselves, so that there are more rigid transitions [img]https://preview.ibb.co/bVvvSH/SFSDFDFD.png Yes, it works, try it, effect is cool,...

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Well, I do not know, this screenshot will not give you anything. As I see it, the old mix, just replaces one material with other material when you draw. Weighted blending puts a number of materials on top of each other when you start drawing. when you start drawing, if you draw intensively in one s...

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Try to see the difference, the standard type of mixing just draws on the other material a different material, it is completely covered by mixing materials only at the edges. Weighted blending uses Heightmap as Opacitymap with Vertex Blending, that is, the material seems to use a mask. Do you have s...

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

No weight blending really looks different, if you put hardness to a minimum you'll see the result is almost the same as the video. Previously, the materials just lay on each other, now it looks like Vertex Blending 94B-5mWYTbo But splat maps, I also really want, in Lumberyard it was added a very lo...

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