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Re: Correctly export geometry and collision for Maya 2018

I can't remember it is exactly but I think once I did this by smoothing or trangulating or quadtrangulating the meshes.Not sure correctly. maya.png is not about that man you need to see how many polycount you have in the viewport and reduce it/ or detach every mesh into little pieces that's how it ...

Re: Correctly export geometry and collision for Maya 2018

I can't remember it is exactly but I think once I did this by smoothing or trangulating or quadtrangulating the meshes.Not sure correctly. maya.png is not about that man you need to see how many polycount you have in the viewport and reduce it/ or detach every mesh into little pieces that's how it ...

Re: Correctly export geometry and collision for Maya 2018

This photo from the material editor of maya, i make export for this lesson: https://www.youtube.com/watch?v=K4_i2tPbAI8 i see in your scrrenshoit that you have the proxytoobig in some models if the pilygon count exceed 10000 it will fail the export and also the physicalize, be sure you model is und...

Re: Correctly export geometry and collision for Maya 2018

didn't know how it work maya is this photo from the material editor of maya or is it from cryexport tool? for example in 3ds max i need to setup the physiscalize into the material editor not in the cryexport settings This photo from the material editor of maya, i make export for this lesson: https:...

Re: Correctly export geometry and collision for Maya 2018

Sorry me, I update image for post, but "the collision must be setup in maya ticking physicalize -> default" - OK, see screenshot number two. can't see yet boy XD It the seen? http://i-fotki.info/23/be0c407e695f41bc7350780132985ea16dac37324949393.png.html ye should be right did u imported as fbx or ...

Re: Correctly export geometry and collision for Maya 2018

Hi guys! I have a model of this type: http://f23.ifotki.info/thumb/508c5bab0036c90b1c341815a2dc981d6dac37324949377.png For the test, I made a single material, and set it up like this: http://f23.ifotki.info/thumb/be0c407e695f41bc7350780132985ea16dac37324949393.png Exported and added a model to the ...

Re: How FlowNode AI:MoveTO connected to Animation DataBase file human.adb?

Hello. I want to understand how FlowNode AI:MoveTO connected to Animation DataBase file human.adb? Programming or scripting? And where is code? that flownode is to move en enitity to a position to another not for playing animation if you want play animation you need to look under playanimation node...

Re: What's the best way to get started with android game development?

I heard that we can develop an android game without writing a single line of code. Is it really possible to do so or it is just a myth? If yes then please tell me which are the platforms provide such functionalities and which one should I choose? Thank you android development in cryengine is not ye...

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