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Re: Why proxy flashing in red

Thanks a lot guys, but none of the above ideas work, I created a brand new object with only 1500 polys, and made a copy of it for the proxy --> red. I can't use the idea of submaterial to select a texture with physicalize option due to the fact that I have more than 1 texture for the entire buildin...

Re: Is it possible to edit the UI Element in the Sandbox CE 5.6?

Hello dear! Is it possible to edit the UI Element in the Sandbox CE 5.6 ? Сrosshair and zoom crosshair.... There is nothing like this on the toolbar. I didn’t find anything like this on the toolbar. you need to edit the UI Source FLA files and then re-compile and import into engine, i guess you are...

Re: Why proxy flashing in red

Thanks a lot for your comment, I can just tell you that my building has 11000 poly in max and no way to know the poly in Cry. I will try to split the building in separate objects and for each create a proxy. yes, take count that every single boject you import need to be under 10k polygons in your 3...

Re: Help With Importing Characters

Hi everyone, Sorry if this is the wrong place to post this; I'm new to the forums. I have recently been using adobe Fuse on steam and I am wondering how I import the characters into Cryengine? Fuse has the option to export model as an OBJ file. When I export the character, the textures are separate...

Re: Why proxy flashing in red

Hello everyone, I created a complex building with 4 floors, around 80 windows, 50 doors, outside and inside walls. 1 step: the proxy was the exact copy of building 2 step: the proxy is split for the different floor and each of them are imported separately as a single object But every time the build...

[Gameplay Programmer Wanted] [RECRUITING CLOSED]

[Gameplay Programmer] [Paid] looking for a gameplay programmer, to support our team during the development of a survival horror pc game, must be proficient in C++,xml. i'm mostly looking for a person who had experience in programming physics entities,xml/flowgraph visual scripting. better if he had ...

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