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Re: How to make clickable object/entity with Flow Graph RayCast Mouse?

Would be so much easier with Scaleform / Flash and FG, but i guess you don't wan't that? So unless the menu is moving, handling the mouse clicks in Scaleform and setting up map load cvars in FG might be a better and faster solution than doing everything in FG. Best solution would ofcourse be C++ or ...

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