Search found 9 matches

Re: Menu / UI programming

I would not like to see something like CryUI. Probably, it would be working without code. And that's what i don't want to see. Instead of seeing that, i'd like to see official scaleform video support(which is impossible i think) and an update for Adobe version. CS6 version is out of date. Without c...

Menu / UI programming

Hi everyone, I've start learning Cryengine for some day, UE4 is too limited for my need, i'm playing with the editor etc for now and i would start having fun with UI, i've read UI can be made by Java (that i don't want), and also with C# : http://docs.cryengine.com/display/CEPROG/01.+Creating+a+Basi...

Re: 5.3 Engine Class

Well i made a simple inherance from ICryPlugin as i don't need an interface as my library is already an interface: // Steam plugin manager class CSteamManager : public ICryPlugin , public ISystemEventListener { public: CRYINTERFACE_SIMPLE(ICryPlugin) CRYGENERATE_SINGLETONCLASS(CSteamManager, "CSteam...

Re: 5.3 Engine Class

It is a steamworks plugin i don't want to make it exposed on 'front' i only want it to work on back and do the stuff, i only don't find how to make the plugin start as the CGamePlugin start, but event with a singleton the plugin don't start......

Re: 5.3 Engine Class

Yes, i saw that, i checked GameSDK and it could be interesting :).
Also i made a new Plugin class (copy past the CCrySensorSystemPlugin and rework thing in to fit my need) but i still don't find where to say to the engine use it, the plugin compile the code is correct but it never start.....

Re: 5.3 Engine Class

Thanks for the quick reply. I already tryed with the CGamePlugin class given by default, the function is never call sadly.... void CGamePlugin::OnPluginUpdate(EPluginUpdateType updateType) { CryLogAlways("ONPLUGING UPDATE"); } Ok i'm dumb for a bit i had to add on Initialize: ICryPlugin::SetUpdateFl...

5.3 Engine Class

Hi there ! (Old unreal engine user :p !) I'm trying to make my own game without using GameSDK source, i made a blank projet to start with. I integrated the steamworks SDK to the sources but to use it correctly i need to make a CGame - CGameStartup class and get an access to Update(). I made a quick ...

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