Indie Development Fund
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Okay, I did further tests and got the following results. 1. "diffuse" modifications do work without problems 2. "opacity
Thu Jul 20, 2017 4:20 pm
In MaterialHelpers::SetXmlFromLighting node->setAttr("Opacity", pShaderResources.m_LMaterial.m_Opacity);
Thu Jul 20, 2017 3:23 pm
Schedule 'Cubemap Texgen Schedule' failed on item 'Cubemap Texgen ScheduleItem'. do this by this guide: https://youtu.
Thu Jul 20, 2017 2:29 pm
Thu Jul 20, 2017 2:25 pm
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