Indie Development Fund
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Since the assets are in fbx format, you could just use CryEngine's FBX-Importer. Edit: Seems as if lavizh was faster ;)
Sun May 28, 2017 5:14 pm
Yes use the FBX Mesh Importer in the Sandbox Editor. It's under Tools.
Sun May 28, 2017 5:12 pm
Hey, Is there any way to import by import or a file change in any way to allow use of Unity assets in CryEngine 5? H
Sun May 28, 2017 4:51 pm
I think you should convert the heightmap to general image file first like BMP then import to CryEngine
Sun May 28, 2017 4:20 pm
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